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Star Trek: Legacy Story Was Phased Out, Writer Says

Kirk_1KHAAAAAAAAN!!!

Good grief. I had been looking forward to Star Trek: Legacy for quite some time, and for a few reasons. First, Star Trek has sucked lately. And second, I love a good strategy game. And third, I needed a really good Star Trek game to come along. So I was pretty pleased when Bethesda Softworks announced that all five actors that played Star Trek captains in the television series would be lending their voices to the game. Even better was the news that longtime Trek writer Dorothy "D.C" Fontana and writing partner Derek Chester had penned the script for Star Trek: Legacy.

So I was pumped for some good Trek. And then after the PC version of Star Trek: Legacy was released a week ago, poor reviews and seriously negative user comments started popping up everywhere about poor control systems and highly flawed game design from Mad Doc Software. Well, at least I had the Xbox 360 version to look forward to, which was released yesterday and has fared much better in its initial reviews and feedback than its PC counterpart.

Well, that got photon-torpedoed pretty quickly: news broke yesterday via Xbox360fanboy.com that story for Star Trek: Legacy had been cut significantly from the proposed script provided by Fontana and Chester. In fact, the information came directly from Chester himself, who weighed in on the game via the Bethesda Star Trek forum. Just when you thought it was safe to go back to the Mutara Nebula, another weak Trek game comes along. Seriously, just stick a Ceti Eel in my ear and get it over with.

Here's what Chester said on the forum: "A lot of what was intended was cut. From rendered cinematics and interstitial cutscenes to a great deal of backstory and events that took place between the eras to tie them together. The total portrayal of the intended story was incomplete. Dorothy and I wrote a lot for this game...but not everything made it in. As a result there may be some difficulty in following the motivations for characters or the reasons for crucial events. The story as was written, tied together a great deal of Trek history and events to make it seem more substantial than it came across in the final game."

Well, double-dumbass on Bethesda!

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