The reviews for God of War II
are out (despite the game not being available until March), and, no surprise to
me, they are extremely positive.
I'm an enormous fan of God of War, but it's hard to pick any one thing
that makes it such a fantastic game.
It's a strange thing when all the pieces of a game fall into such
wonderful alignment, but in the case of God of War, I knew after playing it for
a short time that it was going to be something special. What lessons can be learned from this? How can developers be inspired by the
success of God of War? First of all,
it was an original property as opposed to a sequel. I love sequels as much as the next guy, but sequels rarely
break ground or introduce new concepts.
They just improve on the original idea (and, yes, I see the irony in the
fact that this whole discussion is started by a sequel that basically improves
on the original, but we're talking about the first game here). God of War took the action platform game and ramped
everything up as high as it would go.
It was ridiculously violent, the bosses were huge, and just when you
thought you scraped through a fight by the skin of your teeth, you find that you
still have to fight three more of the same monster at the same time. Second is the star of the game, Kratos
himself. This is a fantastic game
character in every aspect. He has a
unique look, an original backstory, devastating moves, awesome signature weapons,
a clear motivation, and is excellently voiced by actor T.C. Carson. Kratos is the kind of character that
could also carry a comic. Third,
the gameplay is easy to learn and difficult to master. Getting Kratos to wield the Blades of Chaos in a satisfying
way is easy in the start of the game, but as you face the more difficult enemies
in later levels, you're forced to string together more combos. Hitting those high-hit combos is also extremely
satisfying. Lastly, the musical
score is incredible. Many games
feature a strong musical component these days, but the God of War music really
pushes you along. When you hear
that theme run through the music, you feel that you should probably be kicking
more ass now.
So I'm really looking forward to God of War II on the PS2. Shortly after the release of two new consoles, I am most looking forward to a game for a console released almost seven years ago. Just a reminder that all the fancy pants new graphics and hardware only amount to so much, and sometimes you don't want to "really feel like I'm swinging a bat!!"

Comments (3)
God of War was indeed something special, even if it wasn't my particular cup of
tea. I'll admit that watching Aries lay waste to Athens was a highlight of the
game, as was the part near the end when Kratos has to hug to win. Still, I
didn't hesitate to sell this one back to my local GameTrade for something else.
Is there something wrong with me?
Posted by the_other_aaron | February 13, 2007 11:53 AM
Posted on February 13, 2007 11:53
Not at all. You beat it, you sold it, you moved on. I'm not big into replaying
games either, but I do find myself about halfway through God of War on the
hardest difficulty setting.
Posted by Travis | February 13, 2007 1:47 PM
Posted on February 13, 2007 13:47
Cool. I'll of course pick up the sequel just to find out where they're taking
Kratos from a story perspective. It will be interesting to see what they do
without David Jaffe at the helm (last I heard).
Posted by the_other_aaron | February 13, 2007 2:18 PM
Posted on February 13, 2007 14:18