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July 19, 2006

Graphic imagery for the 9/11 Report

I didn't see the 9/11 film "United 93," and I probably won't see Oliver Stone's upcoming "World Trade Center." But on August 22, I'm almost certainly going to buy "The 9/11 Report: A Graphic Adaptation."

Indeed, two comic book veterans, writer Sid Jacobson and artist Ernie Colon,
have brought 9/11 to the comic book world. Jacobson and Colon have based their
new graphic novel on the 9/11 Commission's final report on the terrorist attacks
on Sept. 11, 2001. I've read the report already, which is stunning in its detail
and surprisingly well written, and I'm extremely intrigued to see what kind of
treatment it will get as a graphic novel. Whether you agree with all the
findings of the commission or not, the U.S. government's version of the tragic
events that day should be required reading.

Aside from my interest in comic book artistry, there are more important matters
here. Even though 9/11 is still burning in most people's minds here in America,
far too many people forget that the bi-partisan 9/11 Commission essentially
flunk the federal government and the Bush Administration's efforts to secure
America and protect it from terrorist attacks. Most people don't realize that
President Bush and Congress have blown off the recommendations of the 9/11
Commission to improve the country's security. So while the 9/11 Commission
Report was released as a 500-page non-fiction book in 2004 and quickly became a
bestseller, there was hardly any call to action.

Perhaps that will change with "The 9/11 Report: A Graphic Adaptation." The new
graphic novel will be previewed this week at Comic-Con 2006 in San Diego, which
I will be attending. Jacobson and Colon will discuss their work with a few other
panel members and ask if a comic book can make a political statement and
motivate people to act. I, for one, can't wait to hear and see more.

July 20, 2006

No previews of Snakes, says New Line. Definitely not because it might be

The upcoming "Snakes on a Plane" movie from New Line (spoof poster which sums it up quite well, left), which has been gaining more and more attention online, will not be open to preview by the media. "Understanding that they [the fans] would be the driving force behind the film, we decided early on they should be the first to see it," the mini-major said. "They will have the opportunity on Thursday evening, Aug. 17, at 10 p.m. shows across the country. We are not planning any advance media or promotional screenings prior to that."

Of course, it has nothing to do with the fact that if the film is crap any pre-release reviews would spread around just as fast as the same internet that has thus far made Snakes a noteworthy film, potentially killing it. It's a tactic used in the video game world as well - games will mysteriously go missing in the post until after a magazine deadline and the reviews hit weeks after the game has been sold to thousands of unsuspecting gamers.

Of course this is harder for publishers to pull off in the internet age - online publications can simply post a review as soon as the reviewer is finished writing it, but that just tends to make those darned postal delays all the longer. Dirty tricks used by an industry in which PR and hype is king.

July 26, 2006

Comic-Con 2006 turns out to be a real cut up

It's called Comic-Con, but the geek convention is pretty much dominated by big blockbuster films these days. Sure, there are rows upon rows of comic books and graphic novels on the exhibit floor and icons like Stan Lee and Frank Miller roaming the halls. But in terms of news and star power, it's a movie event.

And when it comes to the type of movie that usually dominates the show, well, does it even need to be said? Sci-fi epics, horror flicks, comic book adaptations, action films, and glorified B-movies like "Snakes on a Plane."

For example, a great deal of attention for directed at "Saw III," the third installment in the horror-gore series. Actor Tobin Bell (pictured above, who plays the notorious "Jigsaw" serial killer in the films, showed up at the event with fellow star Shawnee Smith (above, left), who plays his protege "Amanda," to promote the new film, hobnob with fans and media members, and to screen an exclusive sneak peak of the upcoming film (which comes out around Halloween, of course). The scene was kind of gross -- it showed an ex-con who finds himself in one of Jigsaw's traps; he's got chains pierced through various body parts (no, not there)lke his hands, feet, chest and lips, and he must rip them out of his body before time expires and the trap kills him. Yuck.

Anyway, the preview went over quite well; the ballroom was packed with fans that erupted with applause, the sick freaks. Some Comic-Con attendees sported "Saw" T-shirts while one fan even wore a "Jigsaw" costume. I not sure what was more disturbing -- the preview footage or the fact that someone wore a costume of a grisly serial killer.


Speaking of serial killers, remember this guy (pictured right)? It's Edwin Neal, who played "the hitchhiker" in the 1974 low-budget horror classic "The Texas Chainsaw Massacre." Neal was signing autographs at Comic-Con, and depite his claim to fame, he's a pretty cool dude. For example, he was awarded the Bronze Star for his service in the Vietnam War; he has one of the largest movie poster collections in the world; and in addition to horror flick roles, Neal has also done voice-acting for some animated films and video games like Deus Ex: Invisible War. Now that's pretty cool.

July 27, 2006

Eddie Van Halen shreds his guitar and reputation with new porn project

Wow. I didn't see this one coming. When my TwitchGuru colleague David Konow, who know's a thing or two about heavy metal, told me what the guitar hero formerly known as Eddie Van Halen is up these days, I didn't believe him. But it's true. It turns out that Eddie's newest material won't be featured on a Van Halen record or even a solo album. Instead, Eddie is cutting songs for a porno.

I swear, I'm not making this up. I've seen the headlines. I'm hoping and praying
this is all an elaborate hoax but it looks like it's real. According to a report
from Adult Video News (AVN.com)Van Halen has committed to writing and recording
two new songs for the upcoming porno "Sacred Sin." According to AVN.com, Van
Halen is friends with the director, Michael Ninn, who refers to himself as
"adult film's greatest director." It seems Van Halen agrees, since he told
AVN.com that Ninn is "like a [Steven] Spielberg to me."

I see. How far the mighty have fallen. And to think that people complained about
Jimmy Page doing the "Deathwish III" soundtrack. Ah, the good ole days...

A while back, an old co-worker of mine told me that an early death is a belssing
for rock stars because they often falter as they get older and become parodies
of themselves. If a rock star blows his or her brains out or overdoses on pills
at a young age, he or she suddenly because an icon, a martyr and a hero all at
once. Just look at Jim Morrisson and Jimi Hendrix. Dead rock stars never give
people a chance to see you sell out and make crappy albums while getting fat and
bloated (well, except Elvis). All the fans have are idealized memories of them
at their absolute peaks. If Axel Rose choked on his vomit, died in car crash or
had a bizarre gardening accident 15 years ago, he'd be worshiped like Kurt
Cobain. And if Cobain hadn't decided to eat a shotgun back in '94, he'd be
writing pop songs for the "Pirates of the Caribbean" soundtrack and while
working on "Nevermind: The Musical!"

July 30, 2006

E3 is cancelled! No, wait -- it's still on! No, wait -- it's downsized!

I suppose you could have seen this coming. I did. Well, wort of. After attending E3 2006 back in May, I wrote a little ditty that asked the question "Has E3 become the Comdex of the video game industry?", to which I answered yes.

Well, I must be a visionary, because E3 is cancalled. Next-Gen.biz had an
exclusive report today, which featured "well placed sources" who claimed that
the ESA (Entertainment Software Association) decided to pull the plus on E3
after several major exhibitors had decided to pull out of the world's largest
video game show for 2007.

There was just one problem. Not long after Next-Gen "broke" the news, several
other competing video game news outlets, such as Ars Technica, issued their own
reports Sunday that E3 was, in fact, not cancelled and would go on, albeit on a
smaller sclae. Then more reports trickled out that featured their own un-named
industry sources, which claimed that E3 would undergo drastic changes -- like
being moved from the Los Angeles Convention Center to a smaller venue -- and be
significantly downsized because the show was becoming a Comdex-like behemoth
that was out of control. All of these conflicting reports have led to insults
and bickering between the trade news organizations, blogs and enthusiasts that
follow the video game industry.

Apparently, one thing is true -- the ESA is having serious discussions with
industry folks and major exhibitors about paring down E3 to a smaller, less
costly and more manageable event. According to the official E3 Web site,
planning is already underway for E3 2007 at the L.A. Convention Center, May 16-
18. The ESA is supposed to release the official word on the future of the show
this week, perhaps as earlier as tomorrow, which will hopefully do two things.

First, it will put an end to some of the immature behavior and silly
gamesmanship (no pun intended) that some "news" sites are engaging in with this
particular hot item. And second, it will give the video game industry a chance
to examine it premier trade show and figure out how to fix it before it breaks
for good and become another Comdex. Sure, tech trade shows aren't what they used
to be, but there's a still a place for smaller, more targeted events that
actually deliver value like CMP's Game Developer Conference.
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But E3 was becoming too crowded and too hard hard for people to digest. There
were too few informative seminars, panels or keynotes. Major players like
Nintendo, Microsoft and Sony getting their big news out of the way prior to the
event at adjacent locations (seriously, that's how it starts -- just as Comdex).
People waited six hours to play Nintendo's Wii, which is half the time they had
to wait in line to get lunch. All in all, E3 had turned into a mangled mess.
When you ask people if they are going to E3, and 99 percent of them let out an
exhaustive sigh followed by "Yeah, I'll be there, but I don' really want to go,"
well, that's when you know something is wrong.

July 31, 2006

E3 Dead? Dying? Downsized? Who cares...?

Well gosh dammit, I wrote this first. Or at least I'll presume I did. But apparently Roberto posted first. The fact that we didn't compare notes but came to the same conclusions is interesting. My post is far more interesting, though.

The gaming world is abuzz with rumours of the death, demise and downsizing of
the industries annual blow out in Los Angeles, E3. Apparently major publishers
have been talking to the organisers about the huge costs of the event versus the
low return in terms of hype generated and so on.

There is shock, anguish and a general cry of "Ohh, no!" among many fans and
journalists alike. But why, says I, should we lament the death - and make no
mistake, even if this is simply a downsizing of E3 it is the death of the event
we once knew - of E3 considering that it has surpassed its usefulness? The show
simply got too big and too loud for its own good. The fact that companies have
to spend double digit millions to get themselves seen and heard on the
epileptics nightmare of a show floor speaks volumes - there's no PR return worth
that sort of an investment.

Indeed the likes of Electronic Arts have been holding their own spectacular
press-only preview events, complete with marching bands and keynotes from
industry luminaries, after E3. These are far more effective, as the publishers
can schedule around one another and grab the limelight all to themselves for a
couple of days - unlike at E3, where time is precious and you're competing with
your major rivals for airtime (thus spiralling costs to do so.)

A lot of stuff gets missed at E3, and at best you can consider it to be a mass
human wave of PR that fills our heads and our offices so full of press kit shit
that it takes journalists until around September, when the promised games
actually start to get released en masse, to sort everything out and re-write the
press releases into neat little previews. We'd be better off spacing these
preview events out over the course of the summer, with E3 being the press event
to kick it all off still. We'd be able to sit down with developers for five
hours of a day, rather than five minutes in an hour before rushing off to the
next event.

I see the demise of E3 as a positive thing for the games industry - anyone who
knows me vaguely at this stage knows that I don't suffer PR glitz gladly, and I
much prefer the chance to be able to take a thoughtful look at the upcoming crop
of games than have to watch a preview video in a glass case (so nobody nicks the
screen); whilst the noise of the ten booths behind and around me provide
distraction, with some PR hack whose themed name badge I'm not going to bother
to read giving me a ream of features and cool notable points about the game that
I Really Hope To God are going to be in the press pack he'll inevitably hand me,
so that I may transcribe them later.

That was a long graph. Go back and read it four times without pausing for breath
and you get an idea of what E3 is all about. Play several tracks of pop, rock
and metal music together at once and at an obscenely high volume and you have an
idea of E3 in a nutshell.

Of course, inevitably, after a year or two of no major lightshows some genius
will get the idea of setting up another major tradeshow that will be E3 in
spirit. Let's just hope they put it in a more agreeable venue - either somewhere
calm and scenic, or somewhere properly dingy. LA is just too in-the-middle for
me.

E3 down(sized) but not out

The reports of E3's demise have been greatly exaggerated. However, the mega-show as we knew it will no longer be, according to Doug Lowenstein, president of the Entertainment Software Association (ESA). Instead of the sprawling, crowded event of years past, the new E3 in 2007 will be a "a more intimate event focused on targeted, personalized meetings and activities." Here's some of the official statement from the ESA and Lowenstein:

"The world of interactive entertainment has changed since E3Expo was created
12 years ago. At that time we were focused on establishing the industry and
securing orders for the holiday season," said Douglas Lowenstein, President of
the ESA, the trade association representing U.S. computer and video game
publishers and the owner of E3Expo. "Over the years, it has become clear that we
need a more intimate program, including higher quality, more personal dialogue
with the worldwide media, developers, retailers and other key industry
audiences."

The new E3Expo will take shape over the next several months. As currently
envisioned, it will still take place in Los Angeles, described by ESA as a
"great and supportive partner helping to build E3." It will focus on press
events and small meetings with media, retail, development, and other key sectors.
While there will be opportunities for game demonstrations, E3Expo 2007 will not
feature the large trade show environment of previous years.

"E3Expo remains an important event for the industry and we want to keep that
sense of excitement and interest, ensuring that the human and financial
resources crucial to its success can be deployed productively to create an
exciting new format to meet the needs of the industry. The new event ensures
that there will be an effective and more efficient way for companies to get
information to media, consumers, and others," said Lowenstein.

Additionally, the evolution of the video game industry into a vibrant and
expanding global market has led to the creation of major events in different
regions, such as the Games Convention in Leipzig, the Tokyo Game Show, and
company-specific events held by Sony, Nintendo, Microsoft, and others around the
world. As a result, Lowenstein said, "It is no longer necessary or efficient to
have a single industry 'mega-show'. By refocusing on a highly-targeted event, we
think we can do a better job serving our members and the industry as a whole,
and our members are energized about creating this new E3."

Additional details about the new E3Expo event will be forthcoming in the next
few months.

From the sound of it, E3 2007 most likely won't be at the L.A. Convention Center
and won't have tons of exhibitors and attendees. And that may not be a bad thing
after all.

August 1, 2006

E3 Expo is transformed into a "media festival," Aaron and I rejoice

Well, the news regarding E3's drastic transformation/near-death experience continues. Doug Lowenstein, president of the Entertainment Software Association (ESA), recently told the Wall Street Journal that the biggest video game conference in the world will now be known as the E3 Media Festival.

Instead of featuring a host of game companies with booth babes and elaborate
exhibits all vying for the attention of some 60,000 attendees at the enormous
L.A. Convention Center, the show will be significantly scaled down to about
5,000 attendees -- mostly media members like us! -- and will take place at a
couple of hotels where game companies will be able to deliver their messages to
a more targeted audience without the insane crowds and ridiculous clutter of
previous shows. The show will take place next July instead of May.

With the advent of the E3 Media Festival, it's safe to say the E3 Expo as we
knew is dead. The show will be an unrecognizable version of its former self. And
honestly, I can't say that's a bad thing. No one in the industry that I talked
to before E3 this year was looking forward to attending the mega-event; it had
become an exhausting affair where little business could be conducted. So the E3
Media Festival will most likely be a good thing for journalists like Aaron and
me. But what about the rest of the world? Is it a good thing for the video game
industry, which is currently experiencing some growing pains and struggling to
develop a more efficient economic model, to suddenly be without its most
important promotional event? I'm not so sure.

August 9, 2006

PR outfit opens "offices" in Second Life

The MMORPG Second Life has been living up to its namesake for many, with various groups even hosting concerts there; and now one of the worlds more prodigious PR firms, Text 100, is setting up a virtual office within the game world.

Second life allows users to create their own objects and world, being a very free-form game in which real currency can change hands for everything from real estate to BDSM kit. Now Text 100 have moved a business arm into the world in order to "work with clients on how Second Life may benefit their businesses by facilitating virtual press conferences or new ways of demonstrating products to employees or customers." The firm is also hoping to conduct staff training in the complex which features a welcome centre, an amphitheatre, and information centre.

"We view virtual worlds as the next stage in the evolution of peer-to-peer media like blogs, wikis, social networks and other online forums," said Georg Kolb, EVP, and leader of the peer media practice at Text 100. "Having a presence in Second Life will enable us to explore, innovate, educate and collaborate on a next generation communications platform."

Can't say I wouldn't mind a job at said virtual office...

August 17, 2006

Granny gamers defend rec rooms and "adult arcades"

No, adult arcades doesn't mean what you think it means (get your mind out of the gutter, Aaron). Rather, adult arcades and rec (recreation rooms) are the senior citizen equivalents of video game arcades. The elderly patrons of these adult "arcades" aren't playing Doom or Pac-Man; instead, they're playing video poker, slot machines and other games you'd typically find in a Las Vegas casino. There's just one problem -- while gambling is legal in Vegas and a few other regions in the U.S., it is not legal in Florida. And therein lies the rub.

Florida, which boasts a tremendously large senior citizen population, has a
number of adult arcades and rec rooms. For years, these businesses would pass
themselves off as nothing more than a Chuck E. Cheese restaurant for retirees --
indeed, they exploited an exemption to state gambling laws called the Chuck E.
Cheese exemption, which allows coin-operated games that require a level of skill.

In case you missed it, this issue gained national attention this week when an
adult aracade owner named Gale Fontaine, who was on trial in Florida for running
an illegal casino, was acquitted of the charges by a jury of her peers. Fontaine,
who owns the Tropicana Rec Room in Pompano Beach, Fla., is also president of the
Florida Arcade Association. Again, the FAA is not what you think it is. The
industry advocacy group has nothing to do with actual video games.

The state attorney's office in Broward County, Fla., brought the charges against
Fontaine as part of a statewide crackdown by Florida on the adult arcade
industry, which has grown rapidly in recent years. Why? Well, because they do
have slot machines, which are gambling machines, right?

Wrong. According to Fontaine's defense attorney and the FAA, the rec rooms don't
qualify because the slot machines "require an application of skill." A level of
skill? Come again? Anyone who has ever played any type of slot machine know
definitely that the only skill involved is the ability to press a button or pull
a lever. There's a reason that slot machines are called "one-armed bandits."

Yet somehow, the jury allowed Fontaine and the FAA to exploit a ridiculous
loophole big enough to drive a truck -- or a bus-load of senior citizens --
through it. Now other adult arcades like the Tropicana Rec Room will masquerade
under the guise of being a Chuck E. Cheese or other video game arcades.

A crowd of supports cheered the verdict and the now-free Fontaine. Protesters
who felt the state was unjustly persecuting elderly Floridians were shouting
"Right to play! Right to play!" -- even though, as common sense would dictate,
no such right exists. This is hardly fair, though it's understandable why a jury
and even some politicans would cave to the desires of the state's senior citizen
population and its formidable lobby. But it's upsetting for me, because while
the elederly in Florida get to circumvent the law and GAMBLE, which is illegal
in the state and also clearly addictive, real video gaming continually comes
under fire from experts and legislators who want to outlaw or excessively
regulate it.

There's an old saying: what's good for the goose should be good for the
granny.

August 22, 2006

Industry is "failing women.".Ohh really?

So apparently, says EAs big chief operating officer for worldwide studios David Gardner, the gaming industry is failing women. "We have all been talking about this for a long, long time," he says. Well, he's right about the talk part.

He's worried that the industry isn't reaching out to girls and women, lamenting that The Sims is just about the only thing they're interested in, and hypothesising that it's relationships and interaction, chat rooms, that the girls want. Well, EA tried that with The Sims Online, a game which has become something of an underage whore house if I recall correctly.

The Sims is, of course, the top game for female players - over half of all Sims players are female - but do we really understand why they're playing it? Has anyone checked recently to see if the girls are enjoying The Sims so as they can play Mommy and Daddy; or if they play it because they enjoy putting little sims into swimming pools, removing the ladders and seeing how long it takes for them to die?

Nobody seems to understand female gamers, and all we're continuing to do is talk about it. I think that that's all we can do, until the current generation of female gamers come of age and become developers. Men making games specifically for women doesn't work, most of the time.

August 28, 2006

Shoot first? Yes.

Ohh great, now even the impartial Beeb is getting on the "Ohh Holy Christ, Will Somebody Please Think Of The Children?!" bandwagon with regards to video game ratings; tussling with the question "Are there some games just too violent?"

Erm, "maybe, but who the hell are you to tell me what's too violent", would be my answer to that. "The game has an 18 certificate and should not be played by younger gamers. But should it even be played at all?" el Beeb asks of Reservoir Dogs, the really violent video game take on the really violent Quentin Tarantino movie of the same name.

Umm, hello, the "18" rating? Must I wave my arms about incessantly here? First of all, for my yank friends, allow me to explain. In the UK the "18" rating is not the same as its equivalent in the US of A. In the US an 18's rating condemns a game to porno shops. In the UK it's more seen as the upper limit - anything over 18's is for over 18's, and games like Grand Theft Auto get this rating, and everything is kosher, with mainstream retail outlets stocking the titles.

Now, the question being asked is "Should we ban games like Reservoir Dogs because they are too violent?" Which part of the Nanny State will be deciding what we can and cannot view and play, so? Living in liberal societies I daresay that we can view pretty much whatever the hell we want within the bounds of reason, thankyouverymuch, and if you begin to censor Reservoir Dogs today then tomorrow you'll be critiquing the perceived non-politically correct elements of Lemmings.

An 18's rating is an 18's rating: Anyone over 18 is an adult, capable of making adult decisions (and paying for them appropriately.) The big problem, of course, is idiotic parents who blissfully admit things such as "I've never really looked at ratings for games." Probably the same parents who would, in a knee-jerk, go all guns blazing for banning Reservoir Dogs.

I understand that many parents don't have a grasp of video gaming. But if you can't read a big red label with a number between "12" and "18" on it then perhaps we ought to consider banning you from parenting.

August 30, 2006

We're sorry for spoofing a plane crash. Today, at least.

The Emmy's got into a bit of hot water over a spoof in which Conan O'Brien is involved in a plane crash. The spoof comes a little uncomfortably close to the Comair Flight 5191 crash which left 49 people dead in Kentucky. "In no way would we ever want to make light of this terrible tragedy," the network said in a statement. I trust they wouldn't.

However, what if the Kentucky crash hadn't happened? Then it would be alright to do this spoof? No problemo, so long as nobody has had a rough encounter with gravity recently? Would the network have apologised if the spoof had been aired a little closer to the Pulkovo Airlines crash which left 170 people dead only five days earlier?

If we're going to pony up and apologise for doing a spoof then we either shouldn't have done it in the first place, or else we should take a look at what we apologise for. To use another industries example, if a game is found among the possessions of a murderer then the developers either shouldn't have made the game, or else they shouldn't have to apologise for it. Take your pick, but making something that won't be acceptable to the general public on one very unlucky day of the year either means you shouldn't make that thing any day of the year; or else you shouldn't have to make apologies for it at all.

September 1, 2006

Opening game development to the masses - but do they really want it?

Microsoft XNA (no, that's not an acronym, it's a load of crap) is the toolset which Microsoft is pushing for development of Windows and Xbox 360 games, providing game developers with a common standard to allow them to not have to worry about the "nuts and bolts boilerplate coding."

As well as giving this platform to developers, Microsoft has recently flung open the doors to homebrew developers on the PC and - critically - the Xbox 360. This will allow the bedroom coder crowd to develop on XNA.

But will they? I don't think so. The mod community which has been around since the days of Quake, and which exploded after the release of Half-Life in 1998, is much better at taking a complex developed game (we'll call it a platform) and reshaping it, rather than designing something from the ground up.

Generally speaking the amateur game developers who have designed their products from the ground up have suffered greatly in terms of what they finally manage to produce. Having to worry about everything from the game engine up costs mainstream developers a lot of time and money, and for amateur developers it can be a prolonged nightmare.

This is even so for mainstream developers - most developers simply buy a third party engine to run their games, essentially making them more professional mod squads. The Doom and Unreal engines are the current big wigs, and before that you couldn't fire up a World War II shooter that wasn't made in the Quake III engine.

Microsoft is throwing open its platform to allow for development, but in reality I think that it will be developers who will be messing around with XNA, not modders. Mod squads are at their most successful taking a game like Half-Life 2 and twisting it around to their ends.

September 6, 2006

MySpace plus Napster plus Google plus (infinity) equals New Media

The word "convergence" has become a bit of a dirty one in the tech world, thanks to rather crap attempts to take every device known to man and stuff it into a handheld device that doesn't have very much battery life. In the New Media world however, the word might find new and productive meaning.

MySpace and Snocap (alright, so not Napster, it's just made by a bunch of the same guys) are jumping into bed together to provide music ("and maybe more..." Ohh God, that sounds like a midnight sex chat ad on the telly) to the fawning young masses.

The idea is that "if we want to crack the youngsters, we have to do it on their ground and on their terms", meaning that youngens will be far more likely to buy your stuff if it's sold to them on MySpace or Bebo than traditional outlets.

This entry should really be titled "I feel like I'm getting old", but I'm not self centred enough to take up a whole headline to tell you that. The guts of a paragraph will do. The reason? Because I'm so disconnected from this Bebo generation, and for the first time I feel like an old man in the technology world. Kids (I mean about 12 and up) are using sites like MySpace and Bebo to the extent that, like mobile phones, everyone has a profile and is to be found on one of these two social networking sites.

They're using them as cheap text messaging services and putting videos and pictures up on the web thanks to the simple interfaces offered by sites like YouTube. There's a whole debate about how dangerous this may be to said youngens, but that's another days discussion. For now, let's just accept that it's happening.

So I feel old because I'm watching as 12, 14, 16 year olds who would have derided anyone openly capable of switching on a computer, let alone being able to touch type, just a few short years ago; now just about as tech savvy as anyone really needs to be to get by in the modern day and age, if not more so besides. It has kinda crept up on me - we in the tech sector have been observing it from a distance, but it's different to sit down next to a 14 year old hammering away with a Bebo page and six MSN windows onscreen.

Back to New Media Convergence, if you please. Now that everyone in the hard- to-reach young demography is on social networking sites, New Media Convergence can happen. We already see it with, for example, Bebo integrating YouTube to such a simple extent that it's a matter of pushing a few buttons to get a stock video on your page; and just a few more after that to get your own cam/phone/whoknowswhatelse vids online.

Google paid top brass to get to be the search engine for MySpace a short while ago. And now we're entering into direct sales - forget about just being able to advertise to the demographic, how about being able to directly sell to them like even iTunes can't?

The new big growth sector is New Media Convergence, and so long as the social networking sites hold their water as mobile phones have done we'll be seeing them becoming a more day-to-day thing. Mix up mobile phones, social networking sites, search engines, stores, even municipal WiFi and you can see the shape of teenage lives forming around the internet, whether we like it or not.

Congratulations are in order, we've made technology so mainstream that ditsy blonde teenagers are using it in their fumbling attempts to have sex with one another.

September 11, 2006

9/11 documentary prevented from airing due to swearing

The award winning documentary "9/11" by French filmmakers Gedeon and Jules Naudet and retired New York firefighter James Hanlon, all of whom were with a New York fire crew on September 11th 2001 (and one of the cameramen actually in Tower 1 when Tower 2 collapsed), has been prevented from airing on a number of CBS affiliates due to swearing in the film.

This perhaps marks a rather low watershed - the film was due to be aired at 8pm across the country, but after a campaign from Christian family pressure group the American Family Association it was decided by many affiliates not to show the film. I might take issue with this, if you please.

Airing profanity for profanities sake before the 10pm watershed in the US is not acceptable. In the case of this documentary however, I daresay it is warranted, even if kids are watching - indeed, I daresay that children too young to now remember September 11th 2001 are the best audience for this film. The swearing in it is not gratuitous. It is human nature, and the swearing is "mostly by fire fighters" - That is, the chaps who ran into the burning buildings whilst everyone else was running out.

To censor or simply not air this documentary in a popular time slot because the men on the ground didn't have the good taste to say things like "Ohh my word, we appear to have been accosted by some rogue trouble makers" instead of "Holy fucking bananas some bastard just flew another goddamn plane into the goddamn tower" is stupid Political Correctness nonsense. Even moreso perhaps coming from an organisation like the AFA, whose other issues of the day include telling us how Ford's 11.6% drop in sales probably has something to do with homosexuals.

I think that we can make exceptions to strict watershed rules in the case of documentaries. Indeed, in the UK you will sometimes news items and documentaries with profane language shown in the middle of the day. Why? Because these things need to be seen. "9/11" is not a film about swearing fire fighters. It's a film about a day that needs to be remembered. Concentrate on the latter, not the former.

September 12, 2006

Robert Summa vs. Joystiq vs. Internet hype vs. games journalism

I'm still trying to digest what happened here, so I'll just start with what I know. Joystiq, the popular gaming news blog, fired one its writers, Robert Summa, after a heavily hyped bit of news, which was teased as a "major next-gen console" announcement, turned out to be not so huge and enraged its readers. The blog post in question, penned by Summa, revealed nothing more than an embargoed press release from IBM that confirmed the Wii processor had been shipped to Nintendo. It obviously wasn't the big announcement that many expected -- the Wii release date. The post, found here, went up at midnight on Sept. 8 and soon readers were filling the comments forum with scorn and venomous insults. This is big news? This is what I stayed up for? many of them asked.

Hundreds of comments later, Joystiq decided to wipe the egg of its face and
terminate Summa's employment as one its most prolific bloggers. Joystiq editor
Christopher Grant quickly wrote a thoughtful href="http://www.joystiq.com/2006/09/08/an-apology-and-a-note-on-
hype/">apology
to readers, which essentially put the blame on Joystiq for
succumbing to the rules of Internet hype instead of real news.

Grant states: "The worst part is, we understand that it was our hard-earned
credibility that contributed to this excitement cocktail. There are gaming
websites that trade in hype, and we've always prided ourselves on avoiding it.
If we tell you that something is "major" and "worth waiting for," naturally you
would expect it to be."

Well, it didn't take long for Summa to land somewhere else -- a new gaming blog
called Destructoid -- and fire back at
Joystiq. In a post on Destructoid, Summa declared that he was
"very happy to be free from Joystiq's shackles" and that "Joystiq takes
themselves WAY too seriously." Summa doesn't apologize and instead paints
himself at Joystiq's scapegoat. Here's more from Summa's post:

"I in no way meant to hype anything. There was no ulterior motive to bring
increased traffic. The entire affair was blown way out of proportion. Joystiq
fired me because of fan reaction and their fear of losing whatever credibility
they think they have. Also, we were both headed in different directions. They
wanted content that was long, boring, and obscure. I want to write about fun
stuff like rumors, culture, and everything that is humorous out there."

And rumors it will be, apparently. One of Summa's recent posts on Destructoid is
a self-described rumor about Wii online beta testing, which Summa got off a
forum from a guy who he writes is "just talking out of his ass." Ironically,
Summa started off the post with "I don't normally like to take rumors from
message boards, but considering how plausible it sounds, what the hell." (the
post also featured the above image of "Rumor Has It...", and I can't tell if
that was meant as a disclaimer to readers or a tounge-in-cheek gag)

I think I have an idea of what's going on here. Clearly, Summa wasn't adhering
to the same journalistic standards as his employer. Joystiq is trying to ensure
quality the same way a newspaper or magazine would, whereas Summa feels the site
is just shoot-from-the-hip blogging where the rules of journalism don't apply.
Summa isn't a reporter -- he's a blogger. But even a blogger, who's delivering
information to the masses, has a duty to be truthful and accurate. So is Joystiq
to blame for hiring someone they knew was a blogger but who they wanted to act
like a journalist? Are they to blame for allowing Summa to hype a press release
as a "scoop" and then firing him when readers reacted badly to the news? Or is
the unapologetic Summa to blame for callously discarding his responsibility to
readers and laughing off Joystiq's credibility? Should Summa be blamed for
acting unprofessionally, even if he's not a "professional"?

Maybe it's all of the above. I'll need a few more days to think about this
one.

September 13, 2006

Digg rigged? Say it ain't so...

Last week, a blog known as JP's Domain posted an interest bit on Digg, the popular news aggregation site. In the post, the blogger examined at length how stories are selected for Digg's front page. Under normal circumstances, the site acts as a democratic news site where users can sumbit and vote for, or "Digg," stories they feel are worthy front-page material. The idea is, of course, to remove any bias from a small group of site editors and put control of the news flow in the hands of the readers themselves.

Well, there's just one problem, apparently. JP's Domain alleges that in fact a
significant number of front page stories are submitted and Dugg by the same,
small group of prolific Digg members. The blogger even identifies severa Digg
members that are apparently flooding the site with content. But is this true
manipulation? Are these Digg members simply casual acquaitances and avid Digg
fans or are they agents of an insidious plot to turn Digg into their own
exlcusive club? I'm not sure, but JP's Domain believes the issue loophole needs
to be close. The blogger writes:

"What it comes down to is there very literally is a group that controls Digg. If
you are within this group and you submit a story, you are more or less
guaranteed 10-15 (or more) automatic diggs from this group. What happens to the
people who don't have such a luxury and only get the default single vote like
everyone else? This only encourages a cycle where those who are getting votes
will continue to get more and more, as they feed each off each other and pat
each other on the back."

JP's Domain blames Digg's "Friends" feature, which allows Digg members to link
up with other Digg readers. This of course creates a system where a limited
group of people can get together on the site and combine their efforts to exert
greater control on the Digg electoral process.

In essence, they're a lobby group or a PAC (political action committee).

Interestingly enough, JP's Domain submitted the post to Digg, and it quickly
became a popular entry with 865 diggs at last count (including my own digg).
JP's Domain also posted a follow-up blog entry found href="http://jesusphreak.infogami.com/blog/what_happened_to_digg">here.

As a result of the posts, Digg co-founder Kevin Rose href="http://diggtheblog.blogspot.com/2006/09/digg-friends.html">pledged to
reform the site with a key algorithim update that is designed to select a more
diverse range of Digg submissions.

But one member of the Digg "in-crowd" was none too please with JP's Domain and
Rose's promises to reform the system, according to my old CMP pals at href="http://www.informationweek.com/news/showArticle.jhtml?articleID=192600648"
>InformationWeek
. According to the article, Digg member " href="http://www.digg.com/users/p9s50W5k4GUD2c6">p9s50W5k4GUD2c6 ," who had
sumbitted the most stories of any Digg user, denied that he or she was rigging
the voting process and decided to leave Digg altogether.


"As a direct result of your blog this evening, I will no longer no supporting
(sic) Digg going forward. I bequeath my measly number one position to whoever
wants to reign," p9 was quoted in the InformationWeek article. "Now YOU can
spend all the time, all the effort and get stabbed in the back by fellow Diggers
-- aptly named -- and then tossed to the side by a Digg team that values toilet
paper with more worth than the core users that feed this site it's content every
day."

I swear, Web geeks are SO sensitive.

Now if you'll excuse, I'm going to get on Digg and check to see if any of the
"in-crowd" ever dugg any of my TwitchGuru stories.

September 14, 2006

You go, LonelyGirl

For months now geeks have been closely following the v(ideo)log of a YouTube'r named "LonelyGirl15", a teenage girl named Bree who had strictly religious parents (yadda yadda) and was interested in "geek stuff", for wont of a better phrase.

Well, it turns out that the LonelyGirl saga was a fake, and that it was created by some enterprising film makers using nothing more than their intelligence, acting ability and a web cam. They led many scores of obsessed geeks on for four months, until finally a massive web witch hunt tracked down the producers and unveiled the mask of LonelyGirl.

Many geeks are decrying this great "scam" against them. I don't see why everyone has to get so touchy - well, I do actually. On the internet we all seem to be trying to form meaningful connections with others, even if it's just a passive thing where you watch that other persons vlog on YouTube, or comment in their blog, become one of their friends on MySpace or get chatting on MSN. LonelyGirl was one such passive relationship, where geeks listened to her woes and associated with her interests, probably amazed that a good looking girl could also be classed as a geek.

So some people feel personally betrayed that this was all a show. Well, tough luck I say. If you come onto the internet looking for meaningful lifelong relationships then you're entering into dangerous waters; even more so if the "relationship" you have is with a person looking into a webcam to record a vlog entry. Go out and meet some real people, for crying out loud. Internet relationships can work, but you have to have that distance between yourself and the chat box representing the person on the other side, or else you are quite likely as not to get burned.

I see the LonelyGirl show instead as a brilliant example of what can be done by film makers in the age of New Media Convergence; a scriptwriter and an actor, maybe even with a prop or two, can run an entire show - be it a fictional one like LonelyGirl purporting as real life, or a current affairs show, or whatever else you want - off of a site like YouTube, other blogs will talk about it and link to it, then big publications will weigh in. Even the "hunt" for who the real LonelyGirl was is a bit of fun - a distraction, something to do in your spare time, as most of this stuff is.

There's a lot of crap on the internet, but increasingly too there's a lot of quality stuff out there, the entry bar to creating of which has come down very low in recent months, and I don't see the LonelyGirl incident as a personal betrayal - it's a successful experiment.

September 25, 2006

It's deja vu all over again for Sony

Is Sony running out of material? It certainly seems like it. A keen observer at the blog Gaming Edge picked up on a striking similarity at the recent Tokyo Game Show. Ken Kutaragi, president and CEO of Sony Computer Entertainment and the father of the PlayStation, delivered a highly anticipated keynote address at TGS. While most of the buzz was about Kutarag announcing an unexpected price cut in Japan for the 20GB version of the new PlayStation 3, Gaming Edge's Rod Oracheski had a bit of deja vu and discovered that some of Kutaragi's speech was recycled -- word for word, apparently -- from a speech he gave in 2000 prior to the PlayStation 2 launch. Here are some excerpts of the speech:

"We need an open system. Like an internet. People can have a first hand experience: the network world of the game has to be open to everyone."
"Sony has Sony's agenda. But (I) want a very open platform, equal for every person."
"For instance: for movies. You looked at the [..] you can jack in and watch the new world. We are very lucky to live in this era. We try to open the door for the future."
"You can communicate to a new cybercity. This will be the ideal home server. Did you see the movie 'The Matrix'? Same interface. Same concept. Starting from next year, you can jack into 'The Matrix'!"

First off, let me just say that Oracheski has got one hell of a memory. You have to have a sharp eye (or ear) and a whole lotta video game industry knowledge to make that connection. Kudos to Gaming Edge!

Second, "The Matrix" was, like, 10 years ago.

Third, if this doesn't indicate that Sony is coasting on the remarkable success of PS2, then nothing will.