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July 19, 2006

All Good in the Gamerhood

I have a confession to make. I'm a Mac gamer. (gasp!) I've always been a Apple/Mac guy, and I've been playing games ever since college when Wolfenstein 3D would be playing not-stop on the Apple IIs and people would skip classes because they were glued to their Macs playing Myst. I spent hours upon hours in the school newspaper office on campus not studying or polishing my craft but flying fighter planes in Chuck Yeager's Air Combat. Good times, I tell ya.

But over the last decade, Mac gaming has been a frustrating experience. There
aren't that many games ported to the Mac, and you usually have to order the
titles online or buy them at an Apple Store. Plus, Apple couldn't have cared
less about making Macs a better platform for gaming. Still, I soldiered on,
playing Call of Duty and Aliens Vs. Predator II and having a great time, thank
you very much.

Now comes the news that Aspyr is building a href="http://www.twitchguru.com/2006/07/18/aspyrs_gamerhood_takes_aim_at_mac_gam
ing/">digital download store
for Mac games. Aspyr, which specializes in
porting many popular PC games to the Mac, plans on releasing Gamerhood, a free
application that will serve as a sort of iTunes for games, later this year.
Apsyr says the price point will be the same as retail versions of the game, but
at the very least Gamerhood will increase the availability of Mac games and make
it a whole lot more convenient to purchase them. Aspyr also says it plans on
having around 15 major titles ready for Gamerhood by the launch date, whichis
schedule for the fall. Current big sellers for the Mac include Call of Duty 2,
Civilization IV and The Sims 2: Nightlife expansion pack.

Considering the rampant rumors about games coming to the iPod (see Aaron's post
below), we may be seeing a renaissance for Mac gaming in the very near future. I
can only hope...

July 24, 2006

AMD and ATI Join Forces, Toga Party to Follow

Well, AMD has certainly put together a nice little run over the last couple years. The chipmaker was considered an also-ran to the mighty Intel, but now AMD has emerged as a real threat with some well-timed innovations (its 64-bit architecture, Opteron and Athlon chips), a new partnership with Dell and now a major acquisition of graphics chipmaker ATI Technologies.

The $5.4 billion deal broadens AMD's product portfolio and helps the company's
goal of unseating Intel as the world's biggest chip company. To use a sports
analogoy, this is a little like Phil Mickelson/Vijay Singh upping their golf
game to challenge Tiger Woods after so many years of so many years of Tiger's
dominance. As for ATI, becoming part of AMD should help it put pressure on its
chief rival Nvidia.

Some folks are cheering the acquisition, while others are complaining that AMD
paid too much for ATI. I don't really know much about stock prices, and I don't
trust the Wall Street analysts anyway. So here's what I do know: at my previous
job covering IT for a biz magazine, I talked to computer resellers, white box
makers, and system builders all the time, and the consensus opinion was that AMD
was out-playing Intel in the innovation game over the last couple years. A
number of system builders I spoke with regularly (who were big Intel shops, BTW)
often said that Intel couldn't touch AMD's 64 performance. However, Intel's size
and market position gave it the ability to offer lower prices and better support.

Will the chip market dynamics change with the AMD-ATI marriage? We shall
see...

Educating kids with video games - a laudable, but doomed, idea

According to a recent Ipsos MORI poll in the UK, three in five 11 - 16 year olds are in favour of using video games in the classroom. I'll let Eurogamer break down the numbers for you, but suffice to say this is a bit of legitimacy/ego pleasure for the video game industry.

"Using video games to teach kids," goes the theory "makes it a more legitimate entertainment form." Sure, why not? There are however a couple of major flaws in this plan. Speaking as a chap who has worked with and around kids of various ages in recent times, here are my reasons why educating kids with video games is extremely difficult (not impossible, but the word "difficult" introduced into the vernacular of any publicly funded education system is read as "impossible", for various reasons we won't go into here.)

  • Most of the games used in education are crap. Kids, from 4 to 14 and up, are not stupid. If you present them with a sub-par game, which many of the current educational crop are, then they will not want to engage with it. These are kids with PlayStations, Xbox's and PC's at home - they know what a current title should play like, and they expect the kind of high production values they see in their games at home. Even if the play is good the game has to look the biz.
  • Good games aren't used intentionally. Gaming being a hot potato issue, any educaters wanting to use video games to teach have to jump several hurdles of perception with parents. Therefore any games that remind mommy and daddy of GTA, even from a graphical point of view, is off the cards. These games also cost more money, and harkening back to the previous point the educators prefer the cheap and cheerful games that look too innocent to attract any heat over something that the kids might actually enjoy - and therefore become engaged with.
  • Educational games are too obviously educational. The best way to learn is to do it when you're having fun. Indeed, that's the very idea behind educating through gaming. However most, if not all, educational games have a very direct and obvious educational slant which kids will pick up on immediately, and then they'll switch off. Games have to be fun first, educational second - for example, a Civilization player can tell you quite a bit about the industrial revolution that he or she certainly didn't glean from a long forgotten text book. Of course if you let kids run wild with Civilization then there may be a few questions asked at the next PTA meeting.
  • Games aren't being used to teach the right things. Games can substitute for text books in teaching facts and figures, but they are not used by educators to teach the other things that one can learn from playing a video game. Tetris is an extremely simplistic example of this - it's not considered an educational game, yet it is a great training tool for the mind in logic and problem solving. Bearing in mind that the objective of the near universally dreaded advanced maths taught in schools is to teach logic and problem solving more so than ensuring that we have a population that can solve for X, well you see the benefits of fun video games which teach these same fundamental skills.

I'm sure it's an argument that will rage on. I'm all for the idea of using video games to teach kids, but I can't see it happening until at least parents, teachers, administrators and politicians are of a gaming generation who can understand and properly exploit gaming for the purpose of education.

Until then, kids will have to put up with another bore of a class when yet another sub-par game tries to teach them their 7 times tables with crap graphics, a basic interface and absolutely no relation to the cutting edge, immensely fun games they enjoy at home.

July 27, 2006

Eidos announces absolutely nothing from developers of Hitman series

I'm going to admit something: I have no time whatsoever for PR beyond what I need to invest into the bottomless hole in order to do my job. I know plenty of PR people personally and they're a great bunch, but their job is to completely and utterly try and screw me around towards their own hyped up ends, and I've become so cynical that these days whenever a PR brings me out for dinner or lunch I start by just telling them to "get it the hell out of the way so as we can eat this and then talk like normal human beings for the remaining half hour."

The reason for the above oration? Well, Eidos has announced today that the developers of the excellent Hitman series, which I love, are working on a new title called Kane and Lynch, which will feature "...a flawed mercenary and a medicated psychopath...and their brutal attitude towards right and wrong." Apparently this will, when combined with unnamed "innovative technologies", lead to "an unparalleled gaming experience."

And umm, that's about the size of it really, bar the session of corporate circle jerking which ensues with the quotes from a couple of Eidos bigwigs, also telling us about how wonderful this title will be.

For your pleasure I've attached the entire release below. I hope that if you do find the time to read it that you will be equally as saddened, if not enraged, as I am at the precious moments of life that you have wasted in the pursuit of learning absolutely nothing worth knowing.

SAN FRANCISCO, July 27 /PRNewswire/ -- Eidos Interactive, one of the world's leading publishers and developers of entertainment software, today released the first details of its intense action title Kane and Lynch: Dead Men. Currently in development by IO Interactive, the team behind the Hitman franchise, Kane and Lynch: Dead Men will be released in 2007 initially for the Xbox 360(TM) video game and entertainment system from Microsoft and Windows.

"Eidos is pleased to announce the next hit from the award winning development
team lang="EN-IE"> at IO Interactive," said Bill Gardner, President and CEO, Eidos,
Inc. "IO's history of success as a developer assures us that we can look forward
to only the highest quality and standards for this new title. IO gives gamers
something to look forward to in 2007."

Kane & Lynch: Dead Men is a violent and chaotic journey of two men -- a flawed
mercenary and a medicated psychopath -- and their brutal attitude towards right
and wrong. This volatile partnership combined with innovative technologies allow
for an unparalleled gaming experience.

"Using state-of-the-art technology, Kane and Lynch: Dead Men delivers a raw and
compelling story-driven gaming experience not previously possible on current
generation hardware," said David Bamberger, US Marketing Manager, Eidos, Inc.
"The power of the Xbox 360(TM) and Windows allows us to dive deeper into a world
of disturbing realism."

IO Interactive was established in 1998 and released Hitman: Codename 47 in
November 2000. Immensely well received by reviewers and gamers alike, the game
re-invented the 3D action game genre with its depth of story and intense
gameplay. Since then, IO has developed three sequels to the first Hitman
franchise on both current and next-generation consoles as well as for PC, and
the developer is responsible for the critically acclaimed game Freedom Fighters.

IO Interactive's latest game in the Hitman series - the chart-topping and award-
winning Hitman: Blood Money has been a huge international retail success. This
amazing and genre-establishing franchise has established IO as a leader in the
video game industry.

July 30, 2006

E3 is cancelled! No, wait -- it's still on! No, wait -- it's downsized!

I suppose you could have seen this coming. I did. Well, wort of. After attending E3 2006 back in May, I wrote a little ditty that asked the question "Has E3 become the Comdex of the video game industry?", to which I answered yes.

Well, I must be a visionary, because E3 is cancalled. Next-Gen.biz had an
exclusive report today, which featured "well placed sources" who claimed that
the ESA (Entertainment Software Association) decided to pull the plus on E3
after several major exhibitors had decided to pull out of the world's largest
video game show for 2007.

There was just one problem. Not long after Next-Gen "broke" the news, several
other competing video game news outlets, such as Ars Technica, issued their own
reports Sunday that E3 was, in fact, not cancelled and would go on, albeit on a
smaller sclae. Then more reports trickled out that featured their own un-named
industry sources, which claimed that E3 would undergo drastic changes -- like
being moved from the Los Angeles Convention Center to a smaller venue -- and be
significantly downsized because the show was becoming a Comdex-like behemoth
that was out of control. All of these conflicting reports have led to insults
and bickering between the trade news organizations, blogs and enthusiasts that
follow the video game industry.

Apparently, one thing is true -- the ESA is having serious discussions with
industry folks and major exhibitors about paring down E3 to a smaller, less
costly and more manageable event. According to the official E3 Web site,
planning is already underway for E3 2007 at the L.A. Convention Center, May 16-
18. The ESA is supposed to release the official word on the future of the show
this week, perhaps as earlier as tomorrow, which will hopefully do two things.

First, it will put an end to some of the immature behavior and silly
gamesmanship (no pun intended) that some "news" sites are engaging in with this
particular hot item. And second, it will give the video game industry a chance
to examine it premier trade show and figure out how to fix it before it breaks
for good and become another Comdex. Sure, tech trade shows aren't what they used
to be, but there's a still a place for smaller, more targeted events that
actually deliver value like CMP's Game Developer Conference.
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src="http://photos1.blogger.com/blogger/7876/3296/320/NintendoLine.jpg"
border="0" />

But E3 was becoming too crowded and too hard hard for people to digest. There
were too few informative seminars, panels or keynotes. Major players like
Nintendo, Microsoft and Sony getting their big news out of the way prior to the
event at adjacent locations (seriously, that's how it starts -- just as Comdex).
People waited six hours to play Nintendo's Wii, which is half the time they had
to wait in line to get lunch. All in all, E3 had turned into a mangled mess.
When you ask people if they are going to E3, and 99 percent of them let out an
exhaustive sigh followed by "Yeah, I'll be there, but I don' really want to go,"
well, that's when you know something is wrong.

July 31, 2006

E3 Dead? Dying? Downsized? Who cares...?

Well gosh dammit, I wrote this first. Or at least I'll presume I did. But apparently Roberto posted first. The fact that we didn't compare notes but came to the same conclusions is interesting. My post is far more interesting, though.

The gaming world is abuzz with rumours of the death, demise and downsizing of
the industries annual blow out in Los Angeles, E3. Apparently major publishers
have been talking to the organisers about the huge costs of the event versus the
low return in terms of hype generated and so on.

There is shock, anguish and a general cry of "Ohh, no!" among many fans and
journalists alike. But why, says I, should we lament the death - and make no
mistake, even if this is simply a downsizing of E3 it is the death of the event
we once knew - of E3 considering that it has surpassed its usefulness? The show
simply got too big and too loud for its own good. The fact that companies have
to spend double digit millions to get themselves seen and heard on the
epileptics nightmare of a show floor speaks volumes - there's no PR return worth
that sort of an investment.

Indeed the likes of Electronic Arts have been holding their own spectacular
press-only preview events, complete with marching bands and keynotes from
industry luminaries, after E3. These are far more effective, as the publishers
can schedule around one another and grab the limelight all to themselves for a
couple of days - unlike at E3, where time is precious and you're competing with
your major rivals for airtime (thus spiralling costs to do so.)

A lot of stuff gets missed at E3, and at best you can consider it to be a mass
human wave of PR that fills our heads and our offices so full of press kit shit
that it takes journalists until around September, when the promised games
actually start to get released en masse, to sort everything out and re-write the
press releases into neat little previews. We'd be better off spacing these
preview events out over the course of the summer, with E3 being the press event
to kick it all off still. We'd be able to sit down with developers for five
hours of a day, rather than five minutes in an hour before rushing off to the
next event.

I see the demise of E3 as a positive thing for the games industry - anyone who
knows me vaguely at this stage knows that I don't suffer PR glitz gladly, and I
much prefer the chance to be able to take a thoughtful look at the upcoming crop
of games than have to watch a preview video in a glass case (so nobody nicks the
screen); whilst the noise of the ten booths behind and around me provide
distraction, with some PR hack whose themed name badge I'm not going to bother
to read giving me a ream of features and cool notable points about the game that
I Really Hope To God are going to be in the press pack he'll inevitably hand me,
so that I may transcribe them later.

That was a long graph. Go back and read it four times without pausing for breath
and you get an idea of what E3 is all about. Play several tracks of pop, rock
and metal music together at once and at an obscenely high volume and you have an
idea of E3 in a nutshell.

Of course, inevitably, after a year or two of no major lightshows some genius
will get the idea of setting up another major tradeshow that will be E3 in
spirit. Let's just hope they put it in a more agreeable venue - either somewhere
calm and scenic, or somewhere properly dingy. LA is just too in-the-middle for
me.

E3 down(sized) but not out

The reports of E3's demise have been greatly exaggerated. However, the mega-show as we knew it will no longer be, according to Doug Lowenstein, president of the Entertainment Software Association (ESA). Instead of the sprawling, crowded event of years past, the new E3 in 2007 will be a "a more intimate event focused on targeted, personalized meetings and activities." Here's some of the official statement from the ESA and Lowenstein:

"The world of interactive entertainment has changed since E3Expo was created
12 years ago. At that time we were focused on establishing the industry and
securing orders for the holiday season," said Douglas Lowenstein, President of
the ESA, the trade association representing U.S. computer and video game
publishers and the owner of E3Expo. "Over the years, it has become clear that we
need a more intimate program, including higher quality, more personal dialogue
with the worldwide media, developers, retailers and other key industry
audiences."

The new E3Expo will take shape over the next several months. As currently
envisioned, it will still take place in Los Angeles, described by ESA as a
"great and supportive partner helping to build E3." It will focus on press
events and small meetings with media, retail, development, and other key sectors.
While there will be opportunities for game demonstrations, E3Expo 2007 will not
feature the large trade show environment of previous years.

"E3Expo remains an important event for the industry and we want to keep that
sense of excitement and interest, ensuring that the human and financial
resources crucial to its success can be deployed productively to create an
exciting new format to meet the needs of the industry. The new event ensures
that there will be an effective and more efficient way for companies to get
information to media, consumers, and others," said Lowenstein.

Additionally, the evolution of the video game industry into a vibrant and
expanding global market has led to the creation of major events in different
regions, such as the Games Convention in Leipzig, the Tokyo Game Show, and
company-specific events held by Sony, Nintendo, Microsoft, and others around the
world. As a result, Lowenstein said, "It is no longer necessary or efficient to
have a single industry 'mega-show'. By refocusing on a highly-targeted event, we
think we can do a better job serving our members and the industry as a whole,
and our members are energized about creating this new E3."

Additional details about the new E3Expo event will be forthcoming in the next
few months.

From the sound of it, E3 2007 most likely won't be at the L.A. Convention Center
and won't have tons of exhibitors and attendees. And that may not be a bad thing
after all.

August 1, 2006

E3 Expo is transformed into a "media festival," Aaron and I rejoice

Well, the news regarding E3's drastic transformation/near-death experience continues. Doug Lowenstein, president of the Entertainment Software Association (ESA), recently told the Wall Street Journal that the biggest video game conference in the world will now be known as the E3 Media Festival.

Instead of featuring a host of game companies with booth babes and elaborate
exhibits all vying for the attention of some 60,000 attendees at the enormous
L.A. Convention Center, the show will be significantly scaled down to about
5,000 attendees -- mostly media members like us! -- and will take place at a
couple of hotels where game companies will be able to deliver their messages to
a more targeted audience without the insane crowds and ridiculous clutter of
previous shows. The show will take place next July instead of May.

With the advent of the E3 Media Festival, it's safe to say the E3 Expo as we
knew is dead. The show will be an unrecognizable version of its former self. And
honestly, I can't say that's a bad thing. No one in the industry that I talked
to before E3 this year was looking forward to attending the mega-event; it had
become an exhausting affair where little business could be conducted. So the E3
Media Festival will most likely be a good thing for journalists like Aaron and
me. But what about the rest of the world? Is it a good thing for the video game
industry, which is currently experiencing some growing pains and struggling to
develop a more efficient economic model, to suddenly be without its most
important promotional event? I'm not so sure.

Don't screw the PR people

I nearly fell off my chair reading an article on video game journalism today. This is an odd thing to happen. Usually something like the crew of Star Trek singing Monty Python's Camelot makes me laugh until it hurts, and introspection about games journalism (to which even I'm prone) is either boring, depressing or so wide-eyed and hopeful that it's depressing.

So, what got me laughing this time? Well alright this is an article probably
aimed at the 16 year olds working on the freebie publications which "hire" for
"free games and glory". Hey, it's a start. Well anyways, href="http://www.gamedaily.com/features/?id=1068&page=3">page 3 of this
article concerns "relationships with PR people." The gist of this is, "Don't
screw the PR people. Screw with them, but don't screw them. If they're flirting
with you just remember, you're an ugly geek and they're doing it for better
coverage."

A pertinent lesson, Rob. (Mrs. Wright, please don't hit me, no I didn't mean to
imply... ohh God... somebody, call an ambulance...)

August 2, 2006

I'm looking for "Lara Cro...", wait, no, err, "Lava Kroft", anyone?

Lava Kroft. Lara Croft. Two different games from different developers and publishers. One concerns "Lava Kroft, a new age woman who has an exceptional thirst for discovering some of the most intriguing and mystical treasures in the world. However, her constant internal struggles sometimes consume her in her addiction to danger, myth and man."

Lara Croft on the other hand concerns a new age woman with a thir... ohh, bugger. There's quite a few things about these two games that are quite similar, perhaps in an entirely accidental and coincidental way. "Yeah bloody right" I'd be thinking, if I were an Eidos bigwig. And maybe they are thinking just that - "We have contacted our legal department and brand team who are currently investigating the matter" is the word from Eidos spokespinsters to Gamesindustry.biz as they consider whether or not to sue Singapore-based Ozura Mobile back into some sort of cave, and/or tomb.

August 3, 2006

100 titles in development for PS3? Hmmmmm....

Phil Harrison, president of Sony Computer Entertainment's Worldwide Studios, recently said that more than 100 games are currently being developed for PlayStation 3, which is due to arrive this fall. I find this to be a curious statement, because:

1) That seems like quite a lot of games since game makers just started getting
developer kits for the final, finished hardware design.

2) According to Gamespress.com, which isn't the Bible of course, there are
currently 33 titles scheduled for release on the PS3 between now and the end of
2007, including Call of Duty 3, Stranglehold, and Tom Clancy's Rainbow Six Vegas.
That's a far cry from 100. Surely, there are many titles in the works that
haven't been announced yet. But by my math, that would mean that a third of all
PS3 titles are currently unannounced and flying under the radar, which makes no
sense from Sony's point of view because they want big titles to hype their new
console.

Something's fishy here. I'm not saying that Sony and Harrison are exaggerating,
but I'm puzzled nonetheless. I think the company may be feeling the heat after
being showed up at E3 by Nintendo and Wii, which has continued to steal Sony's
thunder in the ensuing months with its lower price point and allegedly shorter
game development cycles. Now comes word that Ubisoft is absolutely ga-ga over
Wii and has seven titles in development for the console.

I guess that's what bothers me. Sony has reeked of desperation and its
executives have been very defensive since PS3 fizzled at E3. I'd feel a lot
better if game developers and publishers were more vocal in their support of the
new console and were enthusiastically announcing exclusive, blockbuster titles
for PS3. Instead, it just seems like developers and publishers are tepidly
defending Sony out of loyalty rather than heralding the console as a result of
true excitement.

August 7, 2006

"Duty" called, but the sequel blows up in my face

I don't want to sound like, well, one those guys. You know, the guy that always claims that sequels suck and everything old is good and everything new is crap. They constantly lament about how the "old stuff" from [fill in the blank with any rock band] is much better than the "new stuff." They whine and pine for the glory days of movie-making, for example, while arguing that today's video games are weaker despite the more intense and realistic visuals.

But here's the thing. Sometimes they're right. And for the small number people
out there that indirectly warned me that Call of Duty 2 was just okay and didn't
measure up to the original, well, I'm sorry I didn't listen.

I had been dying to play Call of Duty 2. The original Call of Duty blew me away
and easily ranks on my top 5 best first person shooters ever. It was visceral,
it was grand, and it was bloody brilliant. So when Call of Duty 2 came out, I
figured it couldn't miss. Word of mouth as well as many reviews were very kind
to the sequel, especially the Xbox 360. Well, I can't say I've tried the 360
version yet, but I have played the PC and Mac version of the title (which I own)
and here's basically what I got for my $50.

Same graphics.
"New" missions that seemed eerily similar to previous CoD games.
Smoke grenades.
A "grenade indicator."
No health meter (instead, you get a red, blurry screen and panting/gasping that
sounds as if it's been lifted from a porno).

Here's the thing. If I had never played CoD 1 or the United Offensive expansion
pack, well, I probably would have rated CoD 2 as a pretty rockin' game. But to
play a game that takes the same formula/graphics/outline of the original and
adds very little -- well, it just feels more like a glorified expansion pack
than an all new sequel. All in all, it was a short and uninspired game that
immediately made my top 10 list of most disappointing sequels. The multiplayer
functions on CoD2 are good, but I've never judged a game's merit on its
mutliplayer death matches first. One thing I had hoped to see changed was the
NPC functions (seriously, tons of allied soldiers get chewed up on some of the
campaigns yet somehow replacements soldiers materialize out of thin air and you
never seem worse for the wear); it would be great to be able to give orders,
make critical decisions during battle, and see the missions depend more on
protecting your troops, for example.

It'a hard to fault Activision or Infinity Ward; they're raking in the dollars
from CoD2, especially on Xbox Live for the 360 [see Aaron's post below]. But
unless they come up with some new developments for Call of Duty 3 -- how about
more detailed NPC interaction? Maybe a little more strategy? -- then I won't be
making a third tour of duty with this one.

August 11, 2006

Pac-Man. Again. Ye Gods, shoot me now.

Can we please, please, pretty please get over Pac-Man at some stage in the next 20 years? The game is over 25 years old, as any

PR

hack associated with promoting it will tell you, and they say it as if it's a positive thing. Well, they would as they're trying to sell us more iterations of the famous arcade game, but I think that maybe it's time to move on a little - there's only so much innovation in the Pac-Man theory, and I daresay they exhausted it all in 1980.

Well, now Xbox 360 players, with all that raw graphic processing power, can get it on Xbox Live Arcade for a mere 400 Microsoft points - that's around $5 in real money. There's something about graphics which have been "upgraded to high-definition but still maintain the charm and retro-look of the original iteration" that seems like an oxymoron to me, but maybe I'm just not high-def enough.

Well, if you want to spring a fiver for a game that's possibly older than you are, be my guest.

E3: Las Vegas?

It was bound to happen. We predicted it would happen. It's happening... E3 has been shrunk down to size, and now somebody else wants to replace it a new show, exactly the same as the old one. Big, glitzy, expensive, and ultimately self- defeating. Possibly not in the first year, or even in the second, but eventually it'll just become the untenable thing that E3 was this year.

The organisers of the Consumer Electronics Show, the big fish of big fishes where tech trade shows are concerned, have assembled what they're calling an "advisory committee to solicit gaming industry feedback and explore the viability of a West Coast event in late spring 2007 focused on the gaming and entertainment marketplace."

CES being in Vegas, maybe they'll stick it into that particular (proper) sin city, as our own Roberto wanted a while back. Down boy, you're a married man now, can't be at all that. Ultimately however this is a self-defeating exercise. It's one of those ideas that looks absolutely brilliant on paper, except for the fact that in practice it hasn't worked in the past - indeed, E3 isn't dead more than a couple of weeks at this stage.

I'm going back to bed now until somebody has a good idea. I need a good six month rest anyways...

August 14, 2006

Five captains, one famous script writer, 40 years of Trek. September orgy

The orgy that will be Star Trek's 40th Anniversary in September is cooking up quite nicely, with Mad Doc pitching in their part by roping in some of Trek's biggest names for the development of Star Trek: Legacy.

The latest news is that all five captions, Kirk, Picard, Sisko, Janeway and Archer, will feature as voice actors, playing themselves, in the upcoming RTS which bears a striking resemblance to Bethesda's previous Trek outing, Armada. Well, we'll hope it has a little more polish than that.

Also on the Legacy team is legendary Trek writer D.C. Fontana, the woman who started out as Gene Roddenberry's secretary before becoming one of The Original Series' most important scripting figures; acting as script editor and submitting many of Trek's most memorable episodes along the way.

Well, we'll see what happens. We took a look at Legacy back during E3, for your viewing pleasure.

WannabeE3Watch: GSTAR, Korea

So there I am sitting in my office, minding my own business and sipping a glass of water when suddenly the telephone rings. "Aaron McKenna" I say, my usual greeting which is designed to preclude PR types from wasting any more of my time than necessary by asking to speak to me. Unfortunately, it just takes them unawares, they're not quite sure what I've said and simply ask to speak with Aaron McKenna. Ohh well, back to the story.

"Hello," the other end replies, "Could I speak to Aaron McKenna?" I sigh.

"Speaking. How may I help you? You bastard..."

"Sorry?"

"Nothing. Continue."

"Well, after the announcement of the downsizing E3 next year, the world has been paying attention to GSTAR... that is, Game Show & Trade, All-Round, to be held on November 9 - 12 in Korea."

Aha, I think to myself. Should I put the phone down? Well, that would be rude. I might need this person at some stage in the future. All the back rubbing in this greasy industry, it'd be bad for business. "I see. Could you tell me a little more?" I ask, fully aware that the git was going to tell me anyways, even if I did put down the phone. I'd probably be walking down the street and get dragged into a white van filled with nattering PR people if I hung up.

"The drastic downsizing of E3 will enable GSTAR to expand in size and content as well as establish an exhibition identity," the voice continued. "With the success of last year's show, GSTAR, focusing on online games emerging as highly growing game industry, has become the 'real marketplace' where generates good results for both exhibitors and visitors, unlike the other game shows that cause low success against the spiralling cost of attendance, in the midst of severe competition between the video console and packaged game companies."

Right. Ok. "Erm, send me the press release would you? I'll take a look and get back to you." Great, now I'm going to have to get back to him and think of some good questions. Because I'm honest like that. A bastard, but honest.

One good question which will appeal to my ever cynical outlook though might be "How exactly will it be more cost effective to attend a trade show in Korea?" E3 was costly to attend for the European developers and press, but for the US crowd it was mostly a matter of falling out of their front doors and landing in the LA convention centre. Well, I'm sure they'll have a good answer. WannabeE3Watch continues!

Oh Captains! My Captains! Can Star Trek: Legacy help save the franchise?

This must be considered the best news to hit the Star Trek franchise in some years. As Aaron points out below, Bethesda Softworks annouced today that all five actors who protrayed the Stark Trek captains on the relevision series -- William Shatner (The Original Series), Patrick Stewart (The Next Generation), Avery Brooks (Deep Space Nine), Kate Mulgrew (Voyager) and Scott Bakula (Enterprise) -- will provide their voices for the upcoming title Star Trek: Legacy.

Bethesda really knows how to please the fans. With the 40th anniversary of Star
Trek just weeks away (the first episode of the original series, "The Man Trap,"
aired on Sept. 8, 1966), the game developer wipped out the big guns for the
ailing franchise. And they don't get much bigger than this, as Legacy will mark
the first time the stars of all five Star Trek series have appeared in the same
game. The game, which puts players in the role of a Starfleet admiral who leads
a task force of ships, is being developed for the Xbox 360 and the PC and is
scheduled for take off this fall.

But perhaps even better than having all five captains is the news that acclaimed
Star Trek writer Dorothy "D.C." Fontana is co-writing Legacy. Fontana penned a
number of notable episodes for both the original series, The Next Generation and
Deep Space Nine. In addition, Fonanta wrote the script for the cancelled PC game
href="http://www.twitchguru.com/2006/07/20/the_best_games_never_published/page2.
html">Star Trek: The Secret of Vulcan Fury
, which was a heavily hyped and
anticipated title that focused on the wars between the Vulcans and Romulans.
There are few details, however, about Legacy's story. But with all five captains
at the helm for the upcoming game, that's about all that's missing.

But Star Trek is going to need more than just a PC/video game to help bring back
the franchise. Poor scripts and unispired writing, coupled with a puzzling lack
of direction from former producers Brannon Braga and Rick Berman, has left Star
Trek in worse shape than the Enterprise at the end of of The Wrath of Khan
(speaking of, is that the U.S.S. Reliant in the photo above?). It's been pretty
much all downhill since Deep Space Nine concluded in 1999 (and what a conclusion
that was); Voyager was pretty much a disgrace and Enterprise has some good
moments (mmmmm, T'Pol...) but wasn't able to pull it together before being
cancelled during Season 4. And please, don't get either Aaron or I started about
Star Trek: Nemesis -- that made Star Trek V: The Final Frontier look like
freakin' "Hamlet."

So currently, we're left with no Star Trek TV series other than the fan-created
series Star Trek: New Voyages. Right now, we're left with the rumor-filled Star
Trek XI (that's eleven for all you non-Romans). All that we know is that J.J.
Abrams (TV's "Lost," "Mission Impossible III") is produced the film and may
direct as well. Everything else -- Matt Damon as Kirk? Philip Seymour Hoffman as
Bones? BEN AFFLECK as SPOCK!!!!!! -- is a bunch of Internet rumors.

I'll say this -- if they can get all the captains together for a game, then by
God, they should be able to get a decent TV series back on and make a good Stark
Trek XI.

August 15, 2006

Microsoft proposes new Xbox 360 controller for FPS

...Though we're told there won't be any cheap Sony copycat attempts with motion sensitivity just yet.

This is the news that Microsoft will be (hopefully) releasing a separate extra controller for the Xbox 360 which will replace the already much lauded standard one for the purpose of playing first- person shooters; a genre of games not immediately suited to a console controller even as good as the 360's one.

If it is introduced, the new controller will have a redesigned right analogue stick (the equivalent of a mouse in most console control systems) to allow for more precise movements, we're told.

What Microsoft won't be doing quite so immediately is releasing, or even announcing, anything to do with motion sensitivity. To heck, let Nintendo chart that ground and Sony make themselves look like a bunch of eejits I say.

August 17, 2006

Granny gamers defend rec rooms and "adult arcades"

No, adult arcades doesn't mean what you think it means (get your mind out of the gutter, Aaron). Rather, adult arcades and rec (recreation rooms) are the senior citizen equivalents of video game arcades. The elderly patrons of these adult "arcades" aren't playing Doom or Pac-Man; instead, they're playing video poker, slot machines and other games you'd typically find in a Las Vegas casino. There's just one problem -- while gambling is legal in Vegas and a few other regions in the U.S., it is not legal in Florida. And therein lies the rub.

Florida, which boasts a tremendously large senior citizen population, has a
number of adult arcades and rec rooms. For years, these businesses would pass
themselves off as nothing more than a Chuck E. Cheese restaurant for retirees --
indeed, they exploited an exemption to state gambling laws called the Chuck E.
Cheese exemption, which allows coin-operated games that require a level of skill.

In case you missed it, this issue gained national attention this week when an
adult aracade owner named Gale Fontaine, who was on trial in Florida for running
an illegal casino, was acquitted of the charges by a jury of her peers. Fontaine,
who owns the Tropicana Rec Room in Pompano Beach, Fla., is also president of the
Florida Arcade Association. Again, the FAA is not what you think it is. The
industry advocacy group has nothing to do with actual video games.

The state attorney's office in Broward County, Fla., brought the charges against
Fontaine as part of a statewide crackdown by Florida on the adult arcade
industry, which has grown rapidly in recent years. Why? Well, because they do
have slot machines, which are gambling machines, right?

Wrong. According to Fontaine's defense attorney and the FAA, the rec rooms don't
qualify because the slot machines "require an application of skill." A level of
skill? Come again? Anyone who has ever played any type of slot machine know
definitely that the only skill involved is the ability to press a button or pull
a lever. There's a reason that slot machines are called "one-armed bandits."

Yet somehow, the jury allowed Fontaine and the FAA to exploit a ridiculous
loophole big enough to drive a truck -- or a bus-load of senior citizens --
through it. Now other adult arcades like the Tropicana Rec Room will masquerade
under the guise of being a Chuck E. Cheese or other video game arcades.

A crowd of supports cheered the verdict and the now-free Fontaine. Protesters
who felt the state was unjustly persecuting elderly Floridians were shouting
"Right to play! Right to play!" -- even though, as common sense would dictate,
no such right exists. This is hardly fair, though it's understandable why a jury
and even some politicans would cave to the desires of the state's senior citizen
population and its formidable lobby. But it's upsetting for me, because while
the elederly in Florida get to circumvent the law and GAMBLE, which is illegal
in the state and also clearly addictive, real video gaming continually comes
under fire from experts and legislators who want to outlaw or excessively
regulate it.

There's an old saying: what's good for the goose should be good for the
granny.

August 22, 2006

Industry is "failing women.".Ohh really?

So apparently, says EAs big chief operating officer for worldwide studios David Gardner, the gaming industry is failing women. "We have all been talking about this for a long, long time," he says. Well, he's right about the talk part.

He's worried that the industry isn't reaching out to girls and women, lamenting that The Sims is just about the only thing they're interested in, and hypothesising that it's relationships and interaction, chat rooms, that the girls want. Well, EA tried that with The Sims Online, a game which has become something of an underage whore house if I recall correctly.

The Sims is, of course, the top game for female players - over half of all Sims players are female - but do we really understand why they're playing it? Has anyone checked recently to see if the girls are enjoying The Sims so as they can play Mommy and Daddy; or if they play it because they enjoy putting little sims into swimming pools, removing the ladders and seeing how long it takes for them to die?

Nobody seems to understand female gamers, and all we're continuing to do is talk about it. I think that that's all we can do, until the current generation of female gamers come of age and become developers. Men making games specifically for women doesn't work, most of the time.

August 28, 2006

Shoot first? Yes.

Ohh great, now even the impartial Beeb is getting on the "Ohh Holy Christ, Will Somebody Please Think Of The Children?!" bandwagon with regards to video game ratings; tussling with the question "Are there some games just too violent?"

Erm, "maybe, but who the hell are you to tell me what's too violent", would be my answer to that. "The game has an 18 certificate and should not be played by younger gamers. But should it even be played at all?" el Beeb asks of Reservoir Dogs, the really violent video game take on the really violent Quentin Tarantino movie of the same name.

Umm, hello, the "18" rating? Must I wave my arms about incessantly here? First of all, for my yank friends, allow me to explain. In the UK the "18" rating is not the same as its equivalent in the US of A. In the US an 18's rating condemns a game to porno shops. In the UK it's more seen as the upper limit - anything over 18's is for over 18's, and games like Grand Theft Auto get this rating, and everything is kosher, with mainstream retail outlets stocking the titles.

Now, the question being asked is "Should we ban games like Reservoir Dogs because they are too violent?" Which part of the Nanny State will be deciding what we can and cannot view and play, so? Living in liberal societies I daresay that we can view pretty much whatever the hell we want within the bounds of reason, thankyouverymuch, and if you begin to censor Reservoir Dogs today then tomorrow you'll be critiquing the perceived non-politically correct elements of Lemmings.

An 18's rating is an 18's rating: Anyone over 18 is an adult, capable of making adult decisions (and paying for them appropriately.) The big problem, of course, is idiotic parents who blissfully admit things such as "I've never really looked at ratings for games." Probably the same parents who would, in a knee-jerk, go all guns blazing for banning Reservoir Dogs.

I understand that many parents don't have a grasp of video gaming. But if you can't read a big red label with a number between "12" and "18" on it then perhaps we ought to consider banning you from parenting.