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<channel><title>Tom's Games - News</title><link>http://www.tomsgames.com/</link><description>Tom's Games</description><copyright>Copyright 2008, TG Publishing</copyright><image><title>Tom's Games</title><width>88</width><height>31</height><url>http://images.tomshardware.com/images/logos/tomsgames.gif</url><link>http://www.tomsgames.com/</link></image><language>en-US</language><webMaster>webmaster@tgpublishing.com</webMaster><lastBuildDate>Fri, 22 Feb 2008 18:34:36 GMT</lastBuildDate><ttl>120</ttl>

<item><title>Game Console Players Set Themselves Apart At GDC</title><link>http://www.pheedo.com/click.phdo?i=0736bf1487a547f3d48bfc8ca4c6cc99</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/22/game_console_players_set_themselves_apart_at_gdc/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/22/game_console_players_set_themselves_apart_at_gdc/</guid><description>&lt;i&gt;&lt;b&gt;Opinion -&lt;/b&gt;&lt;/i&gt; In the past week, we've seen all three video game consoles become more polarizingly differentiated than ever before. Microsoft pushed an independent developer-friendly message, Nintendo emphasized a non-straying family gaming approach, and Sony maintained an heir of superiority over both that may or may not be justified.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=0736bf1487a547f3d48bfc8ca4c6cc99&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=0736bf1487a547f3d48bfc8ca4c6cc99&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Fri, 22 Feb 2008 14:00:00 GMT</pubDate></item>

<item><title>VIDEO: Neurosky MindSet Proves TG Daily Editors Are Jedis</title><link>http://www.pheedo.com/click.phdo?i=b0db00f5fc00bf68ea6d54881372a024</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/22/video_neurosky_mindset_converts_brainwaves_into_jedi_like_powers/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/22/video_neurosky_mindset_converts_brainwaves_into_jedi_like_powers/</guid><description>At this year's Game Developers Conference in San Francisco, Neurosky showed off their new MindSet headset which turns brain waves into game inputs. By concentrating on objects and entering a zen-like state, attendees and TG reporter Humphrey Cheung managed to push, pull and even burn on-screen objects.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=b0db00f5fc00bf68ea6d54881372a024&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=b0db00f5fc00bf68ea6d54881372a024&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt; </description><pubDate>Fri, 22 Feb 2008 13:06:20 GMT</pubDate></item>

<item><title>GDC 08: Intel Offers Far Cry 2 Glimpse</title><link>http://www.pheedo.com/click.phdo?i=f9c39544e9fffc5c24059b76e960b080</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/22/intel_offers_far_cry_2_glimpse/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/22/intel_offers_far_cry_2_glimpse/</guid><description>The long-awaited Far Cry is scheduled to arrive this year, and Intel offered GDC attendees a brief glimpse of how the shooter's destructible items and environments will behave, thanks to Havok physics.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=f9c39544e9fffc5c24059b76e960b080&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=f9c39544e9fffc5c24059b76e960b080&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Fri, 22 Feb 2008 09:32:26 GMT</pubDate></item>

<item><title>GDC 08: Ageia Adds APEX to Unreal Engine 3</title><link>http://www.pheedo.com/click.phdo?i=a5cad1eb71dbdd0e3d973ddc0d40649d</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/22/ageia_adds_apex_to_unreal_engine_3/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/22/ageia_adds_apex_to_unreal_engine_3/</guid><description>Ageia's PhysX extensions are already running in Epic's Unreal Engine 3 but with the addition of the APEX libraries it's easier than ever for developers to bring real-world physics to the game world.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=a5cad1eb71dbdd0e3d973ddc0d40649d&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=a5cad1eb71dbdd0e3d973ddc0d40649d&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Fri, 22 Feb 2008 09:32:12 GMT</pubDate></item>

<item><title>Square Enix Admits Lots Of Faults As WiiWare Pioneer</title><link>http://www.pheedo.com/click.phdo?i=8b6113be45a2e66493294df33b9de116</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/22/square_enix_admits_lots_of_faults_as_wiiware_pioneer/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/22/square_enix_admits_lots_of_faults_as_wiiware_pioneer/</guid><description>Square Enix said it has been receiving comments from people surprised at its initiative on Nintendo's new WiiWare platform. As a company so used to enormous-scale projects, a bite-sized Final Fantasy game at this day in age was actually a rocky challenge. We have details on the game, including some you won't find anywhere else.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=8b6113be45a2e66493294df33b9de116&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=8b6113be45a2e66493294df33b9de116&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Fri, 22 Feb 2008 07:14:32 GMT</pubDate></item>

<item><title>GDC 08: Will Steam Add Movies, Music?</title><link>http://www.pheedo.com/click.phdo?i=8278a7b9343fe641a361496264f90dfd</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/gdc_will_steam_add_movies_music/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/gdc_will_steam_add_movies_music/</guid><description>After a strong year for its digital distribution business, Valve is now looking to add additional content to Steam, including video and music. Valve's Doug Lombardi talks with Tom's Games about Steam, upcoming titles from Valve, and how PC gaming is changing.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=8278a7b9343fe641a361496264f90dfd&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=8278a7b9343fe641a361496264f90dfd&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 18:04:28 GMT</pubDate></item>

<item><title>Sony Shows Off &quot;sketch And Scan&quot; Technology With PS3</title><link>http://www.pheedo.com/click.phdo?i=fe80ab6e683f554050c68c891d74b703</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/sony_shows_off_sketch_and_scan_technology_with_ps3/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/sony_shows_off_sketch_and_scan_technology_with_ps3/</guid><description>All the console players are out in force at this week's Game Developers Conference, but Sony has arguably the most technologically innovative concept thanks to its Playstation Eye peripheral.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=fe80ab6e683f554050c68c891d74b703&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=fe80ab6e683f554050c68c891d74b703&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 17:30:17 GMT</pubDate></item>

<item><title>EA Sheds Light On First Expansion To Sim City Societies</title><link>http://www.pheedo.com/click.phdo?i=d2a78cec747129f6d9fc1b661c8b198a</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/ea_sheds_light_on_first_expansion_to_sim_city_societies/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/ea_sheds_light_on_first_expansion_to_sim_city_societies/</guid><description>Electronic Arts has unveiled Sim City Socities Destinations, the first add-on pack to the new Sim City PC game.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=d2a78cec747129f6d9fc1b661c8b198a&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=d2a78cec747129f6d9fc1b661c8b198a&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 12:50:53 GMT</pubDate></item>

<item><title>VIDEO: Epic Shows Off Updated Unreal 3 Engine</title><link>http://www.pheedo.com/click.phdo?i=36102bc38fcf8b051fd960940e141721</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/video_epic_shows_off_updated_unreal_3_engine/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/video_epic_shows_off_updated_unreal_3_engine/</guid><description>At Microsoft's GDC keynote, Epic technical director and CEO Tim Sweeney showed off the updated Unreal Engine 3 in a graphics buzzword-filled presentation. The new engine will power the upcoming Gears of War 2 and promises great things like hundreds of bad guys on the screen, dynamic shadows and better character lighting.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=36102bc38fcf8b051fd960940e141721&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=36102bc38fcf8b051fd960940e141721&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt; </description><pubDate>Thu, 21 Feb 2008 12:07:27 GMT</pubDate></item>

<item><title>GDC 08: Mass Effect PC Preview</title><link>http://www.pheedo.com/click.phdo?i=7d9423edd707b583ae4fa5dac782fefc</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/mass_effect_pc_preview/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/mass_effect_pc_preview/</guid><description>BioWare is bringing its hit Xbox 360 title Mass Effect to the PC this spring. Find out what changes and features are in store for the acclaimed science fiction RPG.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=7d9423edd707b583ae4fa5dac782fefc&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=7d9423edd707b583ae4fa5dac782fefc&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 11:05:53 GMT</pubDate></item>

<item><title>Commodore 64 Coming To Wii Virtual Console</title><link>http://www.pheedo.com/click.phdo?i=f973a5dbd64bbad30489002443ef521b</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/commodore_64_coming_to_wii_virtual_console_/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/commodore_64_coming_to_wii_virtual_console_/</guid><description>The Wii's Virtual Console will be expanding with the addition of classic Commodore 64 titles, which will arrive first on the European version of the digital download service.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=f973a5dbd64bbad30489002443ef521b&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=f973a5dbd64bbad30489002443ef521b&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 11:05:48 GMT</pubDate></item>

<item><title>Behind The Scenes Of Wii Fit</title><link>http://www.pheedo.com/click.phdo?i=dcaefde537edaf45c8373ae4d12c2144</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/behind_the_scenes_of_wii_fit/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/behind_the_scenes_of_wii_fit/</guid><description>We had the opportunity to get an unvarnished look at the process behind Wii Fit and the unique Wii Balance Board controller. Check out this interesting look into Nintendo's creative process.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=dcaefde537edaf45c8373ae4d12c2144&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=dcaefde537edaf45c8373ae4d12c2144&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 08:28:03 GMT</pubDate></item>

<item><title>Portal Named &quot;Game Of The Year&quot; At GDC Awards</title><link>http://www.pheedo.com/click.phdo?i=e44422dc1ea30e39494383bdf08dc849</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/portal_named_game_of_the_year_at_gdc_awards/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/portal_named_game_of_the_year_at_gdc_awards/</guid><description>Valve's futuristic game Portal beat out other mega hits like Super Mario Galaxy, Rock Band and Bioshock to take the highest honors at this week's Game Developer's Choice Awards.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=e44422dc1ea30e39494383bdf08dc849&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=e44422dc1ea30e39494383bdf08dc849&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 02:17:51 GMT</pubDate></item>

<item><title>Codemasters Video Game Helps Reveal New Page In History</title><link>http://www.pheedo.com/click.phdo?i=efb774a25d78d956986c2cc5458c3630</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/21/codemasters_video_game_helps_reveal_new_page_in_history/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/21/codemasters_video_game_helps_reveal_new_page_in_history/</guid><description>Thanks to Codemasters' upcoming Turning Point: Fall of Liberty game, which focuses on a near-death experience for Winston Churchill in 1931, new information was revealed on the man who hit the renowned prime minister.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=efb774a25d78d956986c2cc5458c3630&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=efb774a25d78d956986c2cc5458c3630&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Thu, 21 Feb 2008 00:46:50 GMT</pubDate></item>

<item><title>VIDEO: Logitech Launches GT5 Wheel Ahead Of The Game</title><link>http://www.pheedo.com/click.phdo?i=3feebec4980e3eaf719821f541d6bce2</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/video_logitech_launches_gt5_wheel_ahead_of_the_game/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/video_logitech_launches_gt5_wheel_ahead_of_the_game/</guid><description>We are convinced that Gran Turismo 5 will be the single most important game for the Playstation 3 and even if the game isn't ready yet and Polyphony will be selling more or less a demo version in April, here's at least the first serious accessory for the title.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=3feebec4980e3eaf719821f541d6bce2&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=3feebec4980e3eaf719821f541d6bce2&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 21:49:23 GMT</pubDate></item>

<item><title>Can These Men Save PC Gaming?</title><link>http://www.pheedo.com/click.phdo?i=c63d93622ef0eede9090263aa18373b7</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/gdc_long_live_pc_gaming/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/gdc_long_live_pc_gaming/</guid><description>In order to save PC gaming from itself the heavies of the industry have banded together to form the PC Gaming Alliance: an advocate group to address consumer and publisher challenges present in the business.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=c63d93622ef0eede9090263aa18373b7&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=c63d93622ef0eede9090263aa18373b7&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 18:49:16 GMT</pubDate></item>

<item><title>VIDEO: Fable 2 Demo Highlights Game's Breadth, Innovation</title><link>http://www.pheedo.com/click.phdo?i=72374765424b674419f2e547ef125c6f</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/video_fable_2_demo_highlights_game_s_breadth_innovation/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/video_fable_2_demo_highlights_game_s_breadth_innovation/</guid><description>During a brief walkthrough of Fable 2's main features, there was more than enough to whet the appetite of fans from the first installment.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=72374765424b674419f2e547ef125c6f&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=72374765424b674419f2e547ef125c6f&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 15:43:28 GMT</pubDate></item>

<item><title>VIDEO: Microsoft Opens Up Xbox 360 To Indie Developers</title><link>http://www.pheedo.com/click.phdo?i=8eedabfb8d7ab47e541fce988d93047b</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/video_microsoft_opens_up_xbox_360_to_indie_developers/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/video_microsoft_opens_up_xbox_360_to_indie_developers/</guid><description>During Microsoft's Game Developer's Conference keynote this morning, one idea shined through higher than all else - the push to bring Xbox 360 development to everyone.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=8eedabfb8d7ab47e541fce988d93047b&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=8eedabfb8d7ab47e541fce988d93047b&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 15:02:27 GMT</pubDate></item>

<item><title>VIDEO: Epic Confirms Gears Of War 2</title><link>http://www.pheedo.com/click.phdo?i=3c30b8a3563f87746d5f29c23a5f7be8</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/video_epic_confirms_gears_of_war_2/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/video_epic_confirms_gears_of_war_2/</guid><description>Without showing any in-game footage or game mechanic details, Epic Games confirmed it is working on a sequel to the 2006 hit Gears of War, and is slated for a November 2008 release.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=3c30b8a3563f87746d5f29c23a5f7be8&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=3c30b8a3563f87746d5f29c23a5f7be8&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 14:35:00 GMT</pubDate></item>

<item><title>Xbox Live Gets A Video Game Sharing Feature</title><link>http://www.pheedo.com/click.phdo?i=89c29728f635ad1763dfd877a8f2bc8f</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/xbox_live_gets_a_video_game_sharing_feature/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/xbox_live_gets_a_video_game_sharing_feature/</guid><description>&lt;br /&gt;&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=89c29728f635ad1763dfd877a8f2bc8f&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=89c29728f635ad1763dfd877a8f2bc8f&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 14:33:24 GMT</pubDate></item>

<item><title>Wii Fit, WiiWare Fitted With Launch Dates</title><link>http://www.pheedo.com/click.phdo?i=ad931c26bdffbc564318b075fd772287</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/wii_fit_wiiware_fitted_with_launch_dates/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/wii_fit_wiiware_fitted_with_launch_dates/</guid><description>Nintendo today announced launch dates for Wii Fit, which broke sales records when it came out in Japan, and WiiWare, a digital download service for the Wii that will offer &quot;bite-sized&quot; games for casual gamers.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=ad931c26bdffbc564318b075fd772287&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=ad931c26bdffbc564318b075fd772287&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 09:53:21 GMT</pubDate></item>

<item><title>GDC 08: Too Human Preview</title><link>http://www.pheedo.com/click.phdo?i=b7587ecfd4ce96fbae4dac86bc6235b6</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/gdc_too_human_preview/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/gdc_too_human_preview/</guid><description>Silicon Knights is back with an all new build of its Xbox 360 exclusive Too Human, an epic that blends science fiction RPG elements with Norse mythology and fantasy combat. Is Too Human finally ready for prime time?&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=b7587ecfd4ce96fbae4dac86bc6235b6&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=b7587ecfd4ce96fbae4dac86bc6235b6&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 03:53:24 GMT</pubDate></item>

<item><title>PC Industry Rivals Form Gaming Alliance Against Consoles</title><link>http://www.pheedo.com/click.phdo?i=dff5fd9141c89784f8e632acc061524a</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/pc_industry_rivals_form_gaming_alliance_against_consoles/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/pc_industry_rivals_form_gaming_alliance_against_consoles/</guid><description>Gaming consoles like Sony's PlayStation&#13;
3 have taken up too much of the spotlight and PC companies are taking&#13;
notice.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=dff5fd9141c89784f8e632acc061524a&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=dff5fd9141c89784f8e632acc061524a&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 02:22:25 GMT</pubDate></item>

<item><title>Demo Xbox 360 At GDC Faces &quot;red Ring Of Death&quot;</title><link>http://www.pheedo.com/click.phdo?i=5d869abd2c55ee67a0787b32e49df943</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/20/demo_xbox_360_at_gdc_faces_red_ring_of_death_/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/20/demo_xbox_360_at_gdc_faces_red_ring_of_death_/</guid><description>Even official Microsoft demo units are not immune from the three-red-lights warning sign, indicating an Xbox 360 breakdown, as could be seen at this week's Game Developer's Conference.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=5d869abd2c55ee67a0787b32e49df943&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=5d869abd2c55ee67a0787b32e49df943&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Wed, 20 Feb 2008 01:00:15 GMT</pubDate></item>

<item><title>GDC 08: Indie Games' Uphill Battle</title><link>http://www.pheedo.com/click.phdo?i=12bb0a9f1061965afd2e39e0662aafea</link>
<pheedo:origLink>http://www.tomsgames.com/us/2008/02/19/gdc_indie_games/</pheedo:origLink><guid isPermaLink="false">http://www.tomsgames.com/us/2008/02/19/gdc_indie_games/</guid><description>Independent game developers like Introversion Software and Bit-Blot have achieved unexpected success in recent years. But there are still major obstacles for designing, marketing and selling indie games.&lt;br style=&quot;clear: both;&quot;/&gt;
  &lt;img alt=&quot;&quot; style=&quot;border: 0; height:1px; width:1px;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=12bb0a9f1061965afd2e39e0662aafea&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=12bb0a9f1061965afd2e39e0662aafea&quot; style=&quot;display: none;&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description><pubDate>Tue, 19 Feb 2008 14:37:52 GMT</pubDate></item>

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